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| Snooze |
Published: 2011/5/16 20:43 Updated: 2011/5/16 20:43 |
Webmistress (Bossy)
Joined: 2010/2/19
From: the Netherlands
Comments: 1989
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 Raising level cap
I'm honestly getting pretty tired of the leveling. Yeah sure we all wanna perk up, but isnt KF meant to be a team effort? The only time I see people helping eachother is with getting heals, or giving heals so others can get damage. No offense, everyone can do what they want ofcourse. But I am a little nostalgic to the times where we just tried to get everyone through the waves and beat the damn game. So I say dont raise the cap, just have fun with the skills we've got :)
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| Hemi |
Published: 2011/5/16 21:57 Updated: 2011/5/16 21:57 |
Wise Wolf
Joined: 2010/2/4
From: The Netherlands
Comments: 4492
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 Re: Raising level cap
I also voted no, since I want people to wait and try and level the other perks. Killing floor is about leveling all the perks, not just 1.
And yes it would feel like a grind too much. Raising the cap should be also celebrated with all new gameplay and stuff, and were looking into that.
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| Meemo |
Published: 2011/5/17 17:38 Updated: 2011/5/17 17:38 |
[WPC] Wolf
Joined: 2010/11/17
From: Virginia
Comments: 222
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 Re: Raising level cap
I voted yes but that is probably an oversight on my part, seeing how headshots requirements for ss is getting exponentially higher every single time I level.
However more guns and perhaps a some new perks would be nice :D specifically the gunslinger one Hemi.
I would play the other current classes :D, but naw I like my sharp shooter too much to do that. I just don't like the feel of the current generation of perks.
The only thing that would be bring the team work feel back in killing floor is to somehow implement a campaign/story mode server where narrow corridors require team work to navigate through. As of now maps are so big and wide that solo strafing and kiting can kill most of the zeds. The only real challenge is whenever the server gets 15 concurrent players and 600 zeds on wave 8. That's when it gets interesting.
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| Buzz |
Published: 2011/5/18 14:17 Updated: 2011/5/18 14:17 |
Lair Keeper (Server Admin)
Joined: 2009/5/23
From: New York NY
Comments: 2197
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 Rais the Bar!!!!
I also voted NO - since I do find it a bit chaotic at times with more than 15 players .
But I am your humble server Host and I will go with the majority ruling. :)
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| Zaku |
Published: 2011/5/21 21:12 Updated: 2011/5/21 21:12 |
[WPC] Wolf
Joined: 2010/11/25
From: Ireland
Comments: 169
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 Re: Rais the Bar!!!!
I'm thinking not yet, cos it's fair enough to get one perk to 20 and then demand more levels.. But at that point, will hard mode even present any sort of real difficulty to you? and in that eventuality, the servers will probably have to be bumped up again to the next difficulty, which will effectively bugger all the new people who first come here, nevermind anyone with a -10 level perk :(
So maybe wait till people start getting 2-3 perks on 10-ish
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| MrRuldolph |
Published: 2011/5/24 17:42 Updated: 2011/5/24 17:42 |
[WPC] Wolf
Joined: 2011/2/26
From: Middle of knowere in the West Midlands
Comments: 149
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 Re: Rais the Bar!!!!
while thinking on the bus i had an idea Why not rasiehe bar one level a week? Someone might of suggested it but my phone hates this site alot so i cant see posts -.- Thought id better post it while its still in my head
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| Meemo |
Published: 2011/5/24 19:15 Updated: 2011/5/24 19:15 |
[WPC] Wolf
Joined: 2010/11/17
From: Virginia
Comments: 222
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 Re: Rais the Bar!!!!
Quote: Poster: MrRuldolph Posted: 2011/5/24 12:42:40 while thinking on the bus i had an idea Why not rasiehe bar one level a week? Someone might of suggested it but my phone hates this site alot so i cant see posts -.- Thought id better post it while its still in my head Problem... Most people can't get a level a day with any class pass level 11. You for got the OP grind :(
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