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E-Hero
Posted on: 2012/4/4 18:15
[WPC] Wolf
Joined: 2012/3/7
From: Northern Wastelands of Canada
Posts: 206
D&D, the to-be stories of lunacy
Allright, I wanted to spread out my nerdery over a larger plain of nerdscape, so in the near future, me and some close friends should be setting up a good old fashion board game filled with stats, arguments and rulings.

No we don't take very much seriously. My last character was a full orc paladin who's weapon of choice was a ballistae. There's like a dozen things wrong with that statement.

My new one is going to be a Kobold rogue, weapon of choice is a heavy crossbow. His name will be "Dies Horribly". How many crazy things should I try?

Right now I'm at sabotaging my H.crossbow to fire me instead, launching me over the battelefield (since kobolds weigh like 20lb. probably less after a featherfall is involved). Right now I want to max out Disable Device and Stealth-related. screw open lock, thats too average.

Also alchemy skills I'm hoping for. Nothing like firing hallucinogenic bolts to stir up the story.
Any other suggestions?


----------------
It's a Squash! I swear!

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Subject Poster Date
 » D&D, the to-be stories of lunacy E-Hero 2012/4/4 18:15
     Re: D&D, the to-be stories of lunacy Whisky 2012/4/4 18:58
       Re: D&D, the to-be stories of lunacy LordDean 2012/4/4 20:22
         Re: D&D, the to-be stories of lunacy E-Hero 2012/4/5 6:30
           Re: D&D, the to-be stories of lunacy InfernalSlayer 2012/4/5 7:00
             Re: D&D, the to-be stories of lunacy Tic 2012/4/5 12:37
               Re: D&D, the to-be stories of lunacy Whisky 2012/4/5 14:07
                 Re: D&D, the to-be stories of lunacy LordDean 2012/4/5 16:34
                   Re: D&D, the to-be stories of lunacy Tesla 2012/5/4 23:28
                     Re: D&D, the to-be stories of lunacy E-Hero 2012/5/5 2:51

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