Register
Topics without answer
Topic Replies Last Post
Who's Online
17 user(s) are online (1 user(s) are browsing User Profile)

Members: 0
Guests: 17

more...
[WPC] Wolf Pack Clan Forum Index
   Killing floor
     Suggestions for Killing Floor DeadSpace Server
Register To Post

Threaded | Newest First Previous Topic | Next Topic | Bottom
Poster Thread
Mitchell
Posted on: 2012/7/25 4:30

Joined: 2012/6/2
From: Wisconsin- U.S.A
Posts: 112
Suggestions for Killing Floor DeadSpace Server
Just figured I'd put in a few suggestions based upon what I've heard from many other people, which I agree with myself, and other minor suggestions.

1. The mark 16 needs a good sized ammo decreased, currently a high level Triage individuals *cough*such as Katt *cough cough* have been able to take down roughly 200 or more zeds on waves, with Slashpounders and Lacerators, after their who team has already died.

2. The Mark 16 can 3-4 shot a lacerators easily, can we make it closer to 6-8?


3. The last wave 7-10 have roughly 600-700 zeds, can we put a cap at 500, most classes besides triage run out of all ammo well before the wave ends. Playing 10 Waves also takes about 90 minutes to complete currently.

4. Personally I find flares very annoying and I think they ruin dark levels in some cases making maps like Fearofthedark into Fearofthelight. Could we possibly remove them or make the flares last a lot less in length?

5. Triage EMP grenades are very underpowered, could we fix that?

6. People are suiciding during the buy period to sell their weapons and get more money before grenading themselves again and again for money. This needs to stop lol.

Responses, concerns?
Tesla
Posted on: 2012/7/25 6:24

Joined: 2011/8/24
From: Jacksonville, Florida, USA
Posts: 279
Re: Suggestions for Killing Floor DeadSpace Server
1-it has a lot of ammo, but it's all very expensive, as is the actual gun. A high level ANYTHING can take out 200 or more zeds by themselves if they know how to play well.

2-as i said, depends on the level. Support classes can do the same thing on very high levels.

3-if there's a cap at 500 it will make the difficulty too easy. You basically won't HAVE a wave 8, 9, or 10. You'll just have 4 wave 7s in a row.

4-Flares DO go out after a little while, they're also not that strong. They only give out light over a small area. Honestly, having just one guy with his flashlight out would be much better than using flares in my opinion.

5-Triage EMP grenades ARE underpowered, you're right. The reason for that is mostly because they're not supposed to use explosives, they're supposed to snipe or heal. In fact, i usually find that the only thing that the medic grenades are good for are killing the invisible slashers.

6-That is a legitimate issue.

(by the way, i have no actual server power so all of this is just opinion)
Katt
Posted on: 2012/7/25 13:53

Joined: 2011/1/31
From: KF-Farm
Posts: 134
Re: Suggestions for Killing Floor DeadSpace Server
The ammo is expensive because there's so much of it The less ammo the less expensive it is
Kawa
Posted on: 2012/7/25 16:29

Joined: 2011/5/1
From: Ab'Dendriel
Posts: 293
Re: Suggestions for Killing Floor DeadSpace Server
1. To be quite honest, triage is at the back in terms of 'kill collecting'. Security can take out groups of at least 20 in a single shot with both the shotgun and their explosives. Commando is pretty much the same but single shot. The only real advantage triage has is its ability to last longer and to take out the big guys quick for the rest of the team, which I've seen is often a problem when they don't, most especially on close quarter maps like methlabs.


2. If you're playing with a team, there's a good chance it'll be at least 10 with everyone shooting at it and making the head hitbox twitch all around. If you suddenly get cornered by yourself.. Well, that's a different story. I'd have to say the best way to fix it is to make it fire slower to force people to take aim a little better and thus not need so many bullets :P.


3. Well, the game mod is meant to be intense gameplay, which makes it fun if you're alive, and suck if you dislike the map or died. The dieing part is usually your own fault though.


5. Triage doesn't really need more firepower.


6. I don't even understand why people do this, money is usually plentiful enough as is, just ask for some or save up :P.
Mitchell
Posted on: 2012/7/25 17:03

Joined: 2012/6/2
From: Wisconsin- U.S.A
Posts: 112
Re: Suggestions for Killing Floor DeadSpace Server
1. The ammo is not expensive enough, people never complain about the expensive ammo and no one ever has problems buying it because of all the cash you make per wave and by sharing. As Katt has said it's only expensive because there is so much of it in the first place. This is not just my opinion but Katt's and some other veterans on the Deadspace sever.

2. Level really doesn't matter (unless you're under lvl 3) when you're triage with the mark 16, it's that powerful. That's simply not true about other classes being able to take down lacerators that fast. I'm level 12 security and I have never been able to 3-4 shot a lacerator with any security weapon ON MY OWN. Lacerators were made to be hard to take down, and support classes should almost always die when trying to kill them alone. Marine class works sometimes but it balances otu because you have to use almost your entire clip of MR40 to kill one if you aren't being helped by a triage. Again if lower levels can take out lacerators with the mark 16 in a few headshots it's too op with it's current high clip round. Money is never a problem for ammo when you get the gun, people share money freely whenever there is problems. The Mark 16 needs an ammo reduction.

3. It won't be easy if the mark 16's aren't used to 2-3 shot lacerators and slashpounders. Furthermore, the number of zeds doesn't determine the level of difficulty their health and speed does. Lower the zed count and increase the difficulty, people are tired of playing 90 minute maps and running out of ammo down to their pistol just because there are so many zeds.

4. Ya they go out, after about 90% of the wave is done. Flares last a long time, and you don't have to use your flashlights if we take them off or limit them. USE GLOWSTICKS, put one on your neck, and throw the rest on the ground, seems pretty dam easy to switch to.

5.You might as well take out their grenades all together with that argument, all I'm asking for is a bigger blast radius.
Kawa
Posted on: 2012/7/25 17:34

Joined: 2011/5/1
From: Ab'Dendriel
Posts: 293
Re: Suggestions for Killing Floor DeadSpace Server
So basically..

1. Lacerators are op because people are trying to solo them
2. Difficulty needs to be hell on earth with reduced zed count
3. More team work required
Mitchell
Posted on: 2012/7/26 2:31

Joined: 2012/6/2
From: Wisconsin- U.S.A
Posts: 112
Re: Suggestions for Killing Floor DeadSpace Server
Can't tell if you're bad at sarcasm or simply trolling

1. No one should be able to solo a lacerator with a few shots period.

2. Difficulty needs to be hard-suicial with reduced zed count

3. Teamwork is always required in deadspace, this is an obvious statement.
Ixion
Posted on: 2012/7/26 9:47

Joined: 2011/5/1
From:
Posts: 51
Re: Suggestions for Killing Floor DeadSpace Server
Quote:

Mitchell wrote:
Can't tell if you're bad at sarcasm or simply trolling

1. No one should be able to solo a lacerator with a few shots period.

2. Difficulty needs to be hard-suicial with reduced zed count

3. Teamwork is always required in deadspace, this is an obvious statement.



1. Sharpshooters are the go to class for fps in standard kf, what makes lacs any different.

They have less hp on their head portion and Triage has boosted headshot damage, go figure they kill it quickly.

Not to mention they're also the medics, ever tried killing things with the medic only weps?

2. Reduced zed count only benefits the sprayers that can't manage their ammo.

3. Agreed, but like the standalone Kf, some classes are better suited to dispatch certain zeds, always has been this way.
Hemi
Posted on: 2012/7/26 9:58

Joined: 2010/2/4
From: The Netherlands
Posts: 5133
Re: Suggestions for Killing Floor DeadSpace Server
I love that this has its own thread hehe. Let the discussions commence!



We used to jump at the comments and change everything, but as got more into modding it proved more harmfull then usefull. Lets see were this thread is going.


----------------
"Resume your disorder..."

Whisky
Posted on: 2012/7/26 13:13

Joined: 2011/5/25
From: SouthWest UK
Posts: 2392
Re: Suggestions for Killing Floor DeadSpace Server
Quote:
I love that this has its own thread hehe. Let the discussions commence! We used to jump at the comments and change everything, but as got more into modding it proved more harmfull then usefull. Lets see were this thread is going.


Which is why I asked Mitch to post it here. Let the players do some of the work =P

Just remember to keep it civil guys, you are boarder line flaming now. Last thing I want to see is this thread derail into something that could contend with the SPUF boards.


----------------

(1) 2 »
Threaded | Newest First Previous Topic | Next Topic |

Register To Post
 
[WPC] Discussions
Forum Topic Replies Views Last Post
[PUBLIC] General Chit Chat I Miss You Guys 1 533 2019/8/31 21:12 LordDean
[PUBLIC] General Chit Chat Whats up Family 4 8043 2018/7/20 23:37 Helldome
[PUBLIC] General Chit Chat Hello from Solo    [1][2] 13 27315 2018/1/11 23:37 LordDean
[PUBLIC] General Chit Chat WHAT UP YALL    [1][2] 12 42236 2017/7/24 14:57 Zeeky
[PUBLIC] General Chit Chat lets see your gaming setup!    [1][2][3]..................[50] 498 373087 2017/5/7 22:52 Helldome
[PUBLIC] General Chit Chat Post you Art....    [1][2][3]...............[9] 84 98362 2017/5/7 22:51 Helldome
[PUBLIC] General Chit Chat Tribute to all WPC Members old and new!    [1][2][3][4] 32 101817 2017/5/7 22:46 Helldome
[PUBLIC] General Chit Chat HAPPY BIRTHDAY WOODY 4 25629 2016/12/25 21:56 RenownedWolfman
[PUBLIC] General Chit Chat Happy New Year! 5 27621 2016/12/25 21:55 RenownedWolfman
[PUBLIC] General Chit Chat Admin Applications? 3 24189 2016/12/16 5:26 theblade009
[PUBLIC] Applications & Recruitment CorkyT's Application 1 18212 2016/12/16 5:24 theblade009
[PUBLIC] General Chit Chat Happy Birthday Buzz!!!! 2 20276 2016/12/16 5:18 theblade009
[PUBLIC] General Chit Chat Wolf Pack Clan Application 9 33188 2016/12/16 5:17 theblade009
[PUBLIC] Games GTA 5 cars 1 18684 2016/2/20 0:33 Buzz
[PUBLIC] General Chit Chat HAPPY BIRTHDAY WEBLEY!! 1 21934 2016/1/17 15:09 Tic
[PUBLIC] General Chit Chat Merry Christmas !!!!! 1 21442 2015/12/25 22:07 Buzz
[PUBLIC] General Chit Chat HAPPY BELATED BIRTHDAY TO TIC!!!! 2 21941 2015/11/29 18:40 Oaksy
Killing floor Killing Floor 2 servers    [1][2] 11 48816 2015/11/29 17:17 Buzz
[PUBLIC] General Chit Chat Twitch.tv 1 26112 2015/11/24 17:00 Tic
[PUBLIC] Games Warhammer: End Times - Vermintide 3 22081 2015/11/5 19:57 Tic