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[WPC] Wolf Pack Clan Forum Index
   Killing Floor Modding
     Map - KF-BunkerLake
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sie
Posted on: 2011/9/27 8:43

Joined: 2010/11/29
From: UK
Posts: 202
Map - KF-BunkerLake
Hey all, just like to start off by saying this is my first project in the KFed SDK. Go easy on me and remember this when reviewing the map!

Click to see original Image in a new window

Made by WPC_sie & =Evans= ( Thanks to Fel for some help )

Players: 6 - 20
Time of day: Day

Screenshots:

http://steamcommunity.com/id/OrangeLu ... 69287134110210?tab=public

http://steamcommunity.com/id/OrangeLu ... 9287134102103/?tab=public

http://steamcommunity.com/id/OrangeLu ... 9287152882751/?tab=public


Map status:

I've done some initial beta testing with some clan members and it seems like I have manged to weed out the majority of the problems. It plays just fine in terms of spawning specimens and them acting like you would expect them to.

Background story of the map:

Two weeks after the incident in London, with the specimens on the loose, you've headed to the barren countryside. The pick-up you stole broke down, a loose spark engulfing it in flames just outside a makeshift metal stronghold. Stranded at the base of a quarry, you rush past a lake, and stay behind the walls of the stronghold. Movement and bubbles are coming from the middle of the lake that lies several metres outside your line of defense, have the specimens followed you here? And if so, how will you and your team survive?

Download link: > > > > > http://www.mediafire.com/?lp43lpom3pjvtyf < < < <

Report exploits/bugs:

If you would like to report any bugs you want fixing be sure to either contact me directly via steam message or posting it on this thread, thanks!

Contact info:

sie's steam name - iblock4fun

Myself and Evan have future plans to make follow on maps from this storyline, we welcome you to follow our progress as it's looking to work out quite nicely.

Find our maps early and perhaps help beta test by getting involved in the WPC community. http://www.wolfpackclan.com

Posting any feedback at all good / bad helps me to improve, thanks!


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Click to see original Image in a new window
STEAM: iblock4fun

sie
Posted on: 2011/9/27 15:36

Joined: 2010/11/29
From: UK
Posts: 202
Re: Map - KF-???
Sneak peak

Click to see original Image in a new window

Remember it's no way near complete.


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Click to see original Image in a new window
STEAM: iblock4fun

HalfDemon
Posted on: 2011/9/27 15:54

Joined: 2011/5/24
From: Moray, Scotland
Posts: 334
Re: Map - KF-???
Looking really good Sie!

Will this be a Fortress map as such? That's the general impression I get from the screenshot.
Hemi
Posted on: 2011/9/27 15:57

Joined: 2010/2/4
From: The Netherlands
Posts: 5133
Re: Map - KF-???
Looks very good yes, we could always use a good defense map. Let me know if you need testing.


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"Resume your disorder..."

sie
Posted on: 2011/9/27 16:22

Joined: 2010/11/29
From: UK
Posts: 202
Re: Map - KF-???
@Halfdemom
Yea, it is a base style map. There's 2 blast door entrances(you can repair these) to the base itself and 2 watch towers that overlook the entire map. Aswell as a mid bunker that you can use as a vantage point although crawlers can climb this.

@Hemi
Cheers mate, Not sure on the release date but we're pretty much working on this none stop and considering we're doing tasks each at the same time I can't see it taking too long. Also I'll only be asking WPC to beta test maps me and Evan work on rather then outsiders!

Evan is working on blocking volumes, zed paths/spawns at the moment while I fully detail the map.

Will keep you updated tonight guys and girls.


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Click to see original Image in a new window
STEAM: iblock4fun

sie
Posted on: 2011/9/27 23:59

Joined: 2010/11/29
From: UK
Posts: 202
Re: Map - KF-???
More Screenshots added to main post, I'll just keep updating main post from now on. :)


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Click to see original Image in a new window
STEAM: iblock4fun

B0ssPlayaZ
Posted on: 2011/9/28 21:32

Joined: 2011/8/28
From:
Posts: 217
Re: Map - KF-???
Not bad.
Textures sucks a little.


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sie
Posted on: 2011/9/28 23:24

Joined: 2010/11/29
From: UK
Posts: 202
Re: Map - KF-???
barely any texturing had been done in the screenshots. Cheers for comments folks!


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Click to see original Image in a new window
STEAM: iblock4fun

sie
Posted on: 2011/10/3 10:47

Joined: 2010/11/29
From: UK
Posts: 202
Re: Map - KF-???
Enjoy, maps 99% done basically meaning I'm looking to start a new map and hopefully this one is finished enough to get some good gameplay from it.

Enjoy, main post updated with all info. :)


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Click to see original Image in a new window
STEAM: iblock4fun

BoldFart
Posted on: 2011/10/3 21:52

Joined: 2010/7/3
From: Round Rock, TX
Posts: 181
Re: Map - KF-???
Great map, sie.

Played on it quite a bit on Sunday and noticed a few quirks.

(1) On the center bunker as you are facing the lake you can get stuck by the 3 barrels to the left. I died there.

(2) Same center bunker, over to the right where the concrete is cracked/uneven, near the sandbags, allows a player to get increased altitude and look down from high above. He can still shoot zeds from up there. Ratfink and I have done it. He could move around all over the sky, but I was stuck and could not move at all. (No way to get back to the ground)

(3) I think someone fell through the map but can't tell you where that was.


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Click to see original Image in a new window

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