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| Hemi |
Posted on: 2011/5/5 23:21 |
Wise Wolf   Joined: 2010/2/4 From: The Netherlands Posts: 4500 |
Re: Unreal Tournament 4 Weapons convert for KF [help]
well, if you want to put it in the hands of a player...you need those files to import it in 3ds max ----------------
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| john_eddy07 |
Posted on: 2011/5/6 10:07 |
[WPC] Wolf   Joined: 2011/4/10 From: Makati, Philippines Posts: 136 |
Re: Unreal Tournament 4 Weapons convert for KF [help]
You think KF SDK or ED can help me?
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| john_eddy07 |
Posted on: 2011/5/6 10:23 |
[WPC] Wolf   Joined: 2011/4/10 From: Makati, Philippines Posts: 136 |
Re: Unreal Tournament 4 Weapons convert for KF [help]
The MRS138 shotgun already has hands. I viewed its animations(Reloadin, Pre reloading, shooting, idle and etc). The AVRiL from the server which I viewed just recently has no hands but it can only see the big weapon infront of the player, quite good because it really is a big weapon in UT4 xD
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| Hemi |
Posted on: 2011/5/6 13:17 |
Wise Wolf   Joined: 2010/2/4 From: The Netherlands Posts: 4500 |
Re: Unreal Tournament 4 Weapons convert for KF [help]
installing the sdk gives you tons of files to toy arround with in the killing floor folder. Remember, the hands need to have the bone names of the killing floor rigs, otherwise it wont export correctly. Install the sdk and see for yourself. ----------------
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| john_eddy07 |
Posted on: 2011/5/6 13:28 |
[WPC] Wolf   Joined: 2011/4/10 From: Makati, Philippines Posts: 136 |
Re: Unreal Tournament 4 Weapons convert for KF [help]
Uhmm is SDK or KF Editor only one program or they're different? I Installed SDK and In order to open it I have to click the KFED.exe I agree hemi I see lots of stuff in the program and I think this program can help. The weapon I'm trying to convert already has meshes, animations (w/ the hands), sounds, uc and u file. I think the only problem with this is the u and uc files or the coding thing. I need some help in changing it and perhaps it might work for KF
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| Hemi |
Posted on: 2011/5/6 13:50 |
Wise Wolf   Joined: 2010/2/4 From: The Netherlands Posts: 4500 |
Re: Unreal Tournament 4 Weapons convert for KF [help]
Use the folder KFMod, it has all the weapon/zed classes unpacked in it. You get this if you install the SDK I believe. Compare your .uc files with those from a standard KF gun. After that is debugging time jeej! ----------------
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| john_eddy07 |
Posted on: 2011/5/6 14:11 |
[WPC] Wolf   Joined: 2011/4/10 From: Makati, Philippines Posts: 136 |
Re: Unreal Tournament 4 Weapons convert for KF [help]
Ok ok I'm start scanning the codes all night and finish it hopefully by morning. If it works I'll still wait for the permission from the modder who made the weapon before releasing it ^_^  . Its been 5 days and they arent still replying. Sure hope they read my request to port their weapon for KF.
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| john_eddy07 |
Posted on: 2011/5/6 23:28 |
[WPC] Wolf   Joined: 2011/4/10 From: Makati, Philippines Posts: 136 |
Re: Unreal Tournament 4 Weapons convert for KF [help]
Hemi!!!! I just got them in classes and followed the codings in the KFmod folder, whats next? debugging? how do I do that?
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| Hemi |
Posted on: 2011/5/6 23:57 |
Wise Wolf   Joined: 2010/2/4 From: The Netherlands Posts: 4500 |
Re: Unreal Tournament 4 Weapons convert for KF [help]
compiling (create bat file in source folder) /source/weapon.bat that compiles source/classes ----------------
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| john_eddy07 |
Posted on: 2011/5/7 0:32 |
[WPC] Wolf   Joined: 2011/4/10 From: Makati, Philippines Posts: 136 |
Re: Unreal Tournament 4 Weapons convert for KF [help]
I've created the .bat file, should it be like this? IF NOT EXIST %~n1 ( mkdir %~n1\Classes ) ucc batchexport RedGunPack.u class uc ..\RedGunPack\Classes\ cd .. pause
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