http://www.avpgalaxy.net/forum/index.php?topic=28981.0Hi all,
I thought I'd get the ball rolling and answer what appear to be the hot topics of conversation at the moment, to the best of my abilities.
Matchmaking on the PS3 Demo
We are of course, still working on this - I can only echo Dave's comments about how sorry we are that this managed to get through without us seeing it in test before hand. We are in constant communication with Sony to get this fixed, and I will update you with further news as and when it is available.
Dedicated Servers
These are for the PC only, at this time there are no Dedicated servers planned for PS3/X360 - but it's not impossible for this to change further down the line.
Balance concerns
This is more a general statement, rather than addressing any specific point at this time. We note the discussion, both here and elsewhere regarding the Alien/Marine/Predator being overpowered, depending on where you go, and who you read.
At this time we will not be adjusting the balance before the release of the game - but please believe that it is always being evaluated, and once some time has gone by post-release we will make adjustments as/if necessary. We plan on supporting this game post-release, as opposed to launching it and then moving on, and while I cannot promise a patch by <Date> and that it will have <Your Desired Balance Change/Suggestion> I can say that nothing is ruled out.
We recognise that a lack of tutorial for the melee system has resulted in a steeper learning curve than we would have desired, so in that vein I would like to call out a so far (I believe) unrecognised manoeuvre - the "pump fake" as well call it. (better name suggestions welcome!)
http://spong.com/feature/10110049/Int ... Rebellions-David-BrickleyQuote
Equally problematic was the process of performing a heavy attack, which couldn't be interrupted in the older build. Once you pressed the button, you were committed to pulling that move off, but now if the situation changes, you can pull out of it. So you can bluff somebody with that tactic.
If you initiate a heavy attack, and then initiate a block once the animation starts you will "pump fake". To an opponent it looks like you are initiating a heavy attack and they will try to interrupt (light attack) which ends up landing on your block... It should provide another alternative starting manoeuvre when staring down an opponent in a 1v1 and you're both melee gods!
Hopefully the news about the "pump fake" provides and provokes some further discussion. We are watching (and playing)!
Finally, thank you to Tidomann for producing his videos showing the animations for the melee (and anyone else who may have done something similar that I am not aware of). We hope that over time and with practice, the strengths of the melee system become more apparent.
Cheers,
Eric
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