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| Hemi |
Posted on: 2012/7/18 13:22 |
Wise Wolf   Joined: 2010/2/4 From: The Netherlands Posts: 4492 |
News and Updates On DayZ
This thread is for all the news regarding DayZ. Ill start off : Quote: What's holding developer Bohemia back - why hasn't a standalone version of DayZ been commissioned?
DayZ is the brutal zombie survival mod for ArmA 2 that, as of this morning, had 639,000 players. Five days ago, DayZ broke the 500,000 mark. On 7th July, DayZ had 420,000 players.
Gamers are buying 2009 war game ArmA 2 (£14.99) purely to play DayZ. Hundreds of thousands of them - "probably about 600,000 of them", DayZ creator Dean "Rocket" Hall told Eurogamer. It's "definitely" more than half-a-million. But DayZ remains a mod. An unfinished mod. And Hall won't be able to get it to where he wants it to be without a proper team and proper funding for a proper, standalone product. He's publicly declared that he wants to do this, but for some reason, he's not getting anywhere.
Sensing frustration, Eurogamer spoke to Dean "Rocket" Hall at the Rezzed game show. There, he made a statement to Eurogamer that we were required, as journalists, to offer Bohemia the opportunity to respond to.
Bohemia CEO Marek Spanel found the statement "surprising", and Dean Hall joined the conversation to clarify what was seen as confusion. No, Dean Hall doesn't feel ignored within Bohemia. "No, no, and not at all ever, really," he stressed, in a follow-up call this morning. "They've been really good, even for mods when they're really small."
"One cool fact," Dean Hall shared, "is that it did take Minecraft a year to get half-a-million unique players, and it obviously took DayZ under three months. But I guess that does need to be tempered with the fact that DayZ started with someone else's codebase that was very robust and finished."
So can DayZ be bigger than Notch's monumental Minecraft? "I mean, that's a dream thing, isn't it?" Hall replied. "I'm a pretty positive guy, so I would say yes, heh. But there's a lot of work that's required and maybe a little big of luck, to do it.
"That's the challenge, and that's what the games industry's about, that's where we have to take the challenge and say, 'Well, look, there's been a lot of initial interest, a lot of people have picked it up.' So, from that starting point, if the design's good, it's accessible but not in a destroying the game way, and it gets out there, then yeah, I think so."
In an adjoining email, Hall wrote: "Marek, indeed the whole company, have hugely supported the development of the mod and indeed have also supported me personally with advice and guidance.
"It is worth noting that Marek and many of the senior Bohemia staff also reply regularly on the Bohemia forums to posters, so their support of DayZ echo's the approach taken by the company with regard to modding in general - without which this project never would have come about."
Marek Spanel's comments were these: "Dean nailed down very special experience in this mod and we have been trying hard to assist him in every possible way since the early days of DayZ, and we are not going to change our attitude as long as it makes sense."
There's no dispute that Bohemia supported the creation of the DayZ mod. The real question here lies in what happens next. "Whether and how DayZ will evolve further is primarily in Dean's hands," Marek Spanel wrote to Eurogamer.
"It would be logical if it turns out into an experience of its own, considering its overwhelming success as well as the benefits it could bring to its user base. "But, in any case, it is a long way ahead (be it together with Bohemia Interactive or someone else).
"Once [patch 1.61] it is done and released I think it may be best time to think about possible next steps." Dean Hall has talked to other parties about standalone DayZ. "All I can really say is that I've talked to a lot of different people, not just Bohemia, over different options," he told us this morning. At Rezzed, Hall said to Eurogamer he'd had "serious, actual, here's a cheque-type interest from about seven parties who I know have the funds and the movement to make it happen". Conversations later, a "couple" of those parties remain as possibilities - the others fell away because they only looked at the numbers, not what the game was really all about.
Dean Hall presents DayZ at the Rezzed game show in Brighton. Hall told us fans had campaigned him to start a Kickstarter funding drive. But $500,000, even $1 million wouldn't be enough to build a standalone DayZ. "It's still not going to go very far with what's needed, because we need to license the engine, do this, do that," he explained.
Hall's more keen on the Minecraft model of a paid, open development, and it sounds like he would charge less than the £14.99 ArmA 2 tag for it. "If I don't do something, someone else will do it ... And what's to really stop people?"
The ArmA 2 engine DayZ runs on is fairly pivotal in all of this. Hall believes he could make the mod work without that engine, and use something else, but it's clear he'd prefer to keep using it. Also, building on DayZ, rather than building DayZ again, would save time.
There's the infrastructure - "a weird nebulous of different things that are really complex" - of a persistent online game like this to consider, too. The underlying message being that Dean Hall would really prefer to make the game with Bohemia. It would save a lot of time and a lot of hassle. So how's that discussion going?
Everyone at Bohemia has been so preoccupied keeping DayZ ticking over and working that, "There's really been very little time to think about what can be next, other than saying, at some point, it's going to outgrow itself," Hall told us. "And we've kind of had that point now."
Hall couldn't talk about what specific conversations he'd had with Bohemia about this. Usually, he said, he talks to Spanel about the minutiae of running a mod. But all of this procrastination comes at the expense of time - and Hall's convinced he doesn't have much left. "If I don't do something, someone else will do it," Hall told us at Rezzed.
"With the numbers it's now reached ... those kind of numbers - someone else is going to sit down and go, 'We need to get money on this.' "And what's to really stop people?"
"All I can really say," Hall added this morning, "is that I'm 100 per cent positive now that this will be made as a game, and I would really like to do that with someone like Bohemia, because it's just a great studio, and the engine's just really awesome."
And there will by copycats whether he makes the game at Bohemia or not. Hall just hopes "DayZ will be the first one out".
"I guess I do have to be a bit coy about where the project goes from here," he added. "I'm 100 per cent certain that we'll hear something by the end of the year." ----------------
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| Whisky |
Posted on: 2012/7/18 14:12 |
Long Fang (High Council)   Joined: 2011/5/25 From: SouthWest UK Posts: 1535 |
Re: News and Updates On DayZ
I doubt I'll ever buy a standalone, I only just bought ARMA 2. It'd have to be a HUGE improvement over the mod to even be worth considering. The next question is, why don't Bohemia take charge of it? As Rocket works for them already and ARMA 3 is nearly done. Then licencing the engine and funding would be less of an issue. Quote: ...codebase that was very robust and finished." lmao, I call bull on that. ---------------- Lair Keeper - Long Fang - Pack Keeper
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| Vigilante |
Posted on: 2012/7/20 9:45 |
Regular Wolf   Joined: 2012/4/22 From: United States of America Posts: 41 |
Re: News and Updates On DayZ
There are a lot of interesting and different type of people that work for game developers. Surprisingly a wide range of personality types and ways of thinking. The guys that call the shots, usually, are very business savvy and understand the financial side of things very well. But what drops your jaw is some of the decisions that they make while managing a project. It's kind of like letting Bill Gates drive a monster truck. From my experience the success comes from the right mix of several different types of thinking and blending those together in a harmonious fashion. Which is usually a rare event - hence some of the dog crap that has been pushed out of developer studios over the last few years. That combined with the lack of experience and the sheer greed of some of the larger publishers has shown that money has exceeded the desire over making a great product and then reaping the financial rewards afterwards. It's no coincidence that the indie world has become more and more successful and popular. Look at Activision Blizzard and Vivendi. Something big is getting ready to happen with that since Vivendi is trying to sell. As far as I can tell their quality has peaked around 2009, and since then it's been a steady decline in good decision making. I think that ship is past it's prime. Especially after seeing everyone's expectations dashed for Diablo 3. Basically what I have observed is that once something reaches a certain point of financial success, all of the greed goblins come out of the woodwork and try to get a piece of the pie at any expense. And in a lot of cases greed ends up being the tipping point in the demise of the company. That's why so many people will abandon ship and split off and start their own company to develop something new until the process starts all over with that new IP. I use to tell people that Blizzard was the only company that I'd pre-order a game from if I new nothing about it and it came in a black box with nothing written on it. That bubble has popped and it'll be interesting to see what happens with Titan. My bet? That it doesn't do nearly as well as they thought it would. I'm sure that the real money auction house for Diablo 3 was basically just a test bed for Titan - you heard it here first.
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| BrainDead |
Posted on: 2012/7/20 10:37 |
[WPC] Wolf   Joined: 2010/11/4 From: UK Posts: 160 |
Re: News and Updates On DayZ
Would I buy DayZ if it was standalone? if it was to stay the same as it is now, then yes....in a heartbeat. Even though the engine is buggy and the code is broken, this imo is the best game that I have ever played. I tend to get bored quickly with games and just want to mod them but this has given me an interest, that I have never found with any game that I have ever played.
I am so glad that Rocket is standing firm and not selling out to the first company that comes along. It seems that he really wants to keep the game as is and not let money dictate how the game should evolve.
I also have never been a fan of roleplaying but the way we have done it, has also peaked my interest further than I could ever imagine.
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| Cherry |
Posted on: 2012/7/22 2:33 |
[WPC] Wolf   Joined: 2010/7/29 From: Pula, Croatia/Hrvatska Posts: 1173 |
Re: News and Updates On DayZ
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| Cherry |
Posted on: 2012/7/24 21:49 |
[WPC] Wolf   Joined: 2010/7/29 From: Pula, Croatia/Hrvatska Posts: 1173 |
Re: News and Updates On DayZ
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| Hemi |
Posted on: 2012/8/15 15:03 |
Wise Wolf   Joined: 2010/2/4 From: The Netherlands Posts: 4492 |
Re: News and Updates On DayZ
http://massively.joystiq.com/2012/08/ ... -have-instanced-building/Rock, Paper Shotgun caught up with Arma II modder Dean Hall at this week's Gamescom. The braaaaains behind the zombie-centric DayZ mod revealed that player-driven construction is in the works for the mod's eventual stand-alone client. Hall says that the feature will probably take the form of underground bases accessed via portals (think a grate in the ground). He's leaning toward having players dig out the space, pour concrete, set up hydroponics, and possibly even have the structure collapse around them if it's a particularly gruesome day. DayZ's stand-alone client will also feature a revamped Chernarus that features more buildings you can actually enter as well as more detail and "entirely new areas." ----------------
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| Hemi |
Posted on: 2012/8/22 12:35 |
Wise Wolf   Joined: 2010/2/4 From: The Netherlands Posts: 4492 |
Re: News and Updates On DayZ
Little present for Lord Dean : in an interview with Rocket Quote: That was my next question. What’s your vision for DayZ’s endgame? What does that look like?
Hall: What I will do is add the caveat that programmers will be screaming at me, talking about… This is vision, so you have to make sure you spell it out. This is vision. We’ve talked before about EVE Online. The only reason I’ll even talk about this with you is because we’ve talked about it before. I never talk about this stuff in other interviews, because people latch onto it… But I love the EVE Online model, and I would love to see us move towards that. That’s a long way off. Short term, with what we’re releasing, is going to be not too ambitious. It’s going to focus on tidying things up. In the medium term, I’m really big on this idea of some of these elements of construction. Now, I’m assuming you’ve played Red Faction… ----------------
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| LordDean |
Posted on: 2012/8/22 14:39 |
Lair Keeper (Server Admin)   Joined: 2010/4/9 From: Essex, England Posts: 1548 |
Re: News and Updates On DayZ
lol, it will never catch up the awesomeness eve online! NEVER!! :D ---------------- WPC JEEJ
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