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     [KF-DEADSPACE] HL2 weapons added
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Hemi
Posted on: 2012/8/16 8:42
Wise Wolf
Joined: 2010/2/4
From: The Netherlands
Posts: 4537
[KF-DEADSPACE] HL2 weapons added
Ive added the half life 2 guns to this server.

They are not all perfect, and too expensive atm(not implemented in the perks). So folk can filter out which ones that we can keep, and which ones we can drop from the server.

Bug bait: Primary fire throws the egg (and uses ammo) to lure specimen to walk up to a location or to attack each other. Alternative fire makes all specimen nearby attack you instead.

Crossbow: Pretty much alike KF crossbow, except this one can pin dead bodies to the wall.

Crowbar: Quite a strong rapid fire melee weapon.

Gravity gun: This one can push back (and deal minor damage) any weaker specimen and projectiles. While alternative fire can grab projectiles.

Organic Gravity gun: Same as above, but can instant kill most of the weaker specimen and alternative fire can in addition grab specimen aswell.

Fragmentation grenade: Slightly alike KF grenades where primary fire throws a grenade far distance and alternative fire rolls them near distance. It deals a little more damage than KF grenades and is resistant to Siren scream.

Combine Pulse Rifle: Heavy damage assault rifle where alternative firemode fires energy orbs which can obliterate specimen.

Rocket Propelled Grenade launcher: Fires rockets that home into your crosshair.
Submachine Gun: Rapid fire assault rifle where alternative fire fires heavy damage grenades.

Shotgun: A simple shotgun.

USP Match: A rather normal pistol.

Most of these weapons contains an on-HUD crosshair so they do not have iron sight support.


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Xenomorph
Posted on: 2012/8/16 12:41
Source SDK Mapper
Joined: 2010/6/6
From: Holland
Posts: 899
Re: [KF-DEADSPACE] HL2 weapons added
Nice one, sounds pretty interesting! :D
Might try it tonight if im not to busy packing for decibel hehe.


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Infinite creativity!!!
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Sinwars
Posted on: 2012/8/16 14:44
Long Fang (High Council)
Joined: 2012/2/15
From: Scotland
Posts: 365
Re: [KF-DEADSPACE] HL2 weapons added
Well i know what server i'll be playing on tonight then


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Assumption is the mother of all f*** ups

Mitchell
Posted on: 2012/8/16 16:23
[WPC] Wolf
Joined: 2012/6/2
From: Wisconsin- U.S.A
Posts: 98
Re: [KF-DEADSPACE] HL2 weapons added
Pure Shenanigans will unfold tonight muahahahhahaha!
Katt
Posted on: 2012/8/17 19:29
[WPC] Wolf
Joined: 2011/1/31
From: KF-Farm
Posts: 114
Re: [KF-DEADSPACE] HL2 weapons added
Had a go with these last night and everyone seems to be liking them Although I also managed to get my hands on the Organic Gravity gun when I was on the Temple of the God map. I was just picking the necromorphs up and throwing them off the edge, even Lacerators and Pregnant Slashers Of course I loved it but there maaay also be a few issues with it The only ones it can't pick up are Pound Slashers and the Necro Patriarch, it also currently appears to be the ultimate griefing weapon as I kept accidently picking up people's pipes, rockets, bolts ect and even their sentry bots. I don't think I know of anyone that would abuse this but I guess it's still a risk

Anyway, I don't mean to complain so sorry if it seems that way. I do love all the new weapons and you know... feeling like Gordan Freeman


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Kawa
Posted on: 2012/8/18 4:32
[WPC] Wolf
Joined: 2011/5/1
From: Ab'Dendriel
Posts: 270
Re: [KF-DEADSPACE] HL2 weapons added
Ok, I tried most of them during a high population game. The grav gun is tons of fun :D. We ended up with about 5 or 6 people punting everything around.

But on a more serious note, the ones most suiting/useful to deadspace are the crowbar and the grav gun imo. For starters there's already a crossbow in kf so that's not needed. There's already plenty of pistols so the pistol isn't really too much else, same with the machine guns I think. The crowbar could definately work for the Isaac perk since its sort of a tool and its another choice for meleeing. The normal grav gun doesn't seem very useful, but the organic seems to be a garunteed clutch if you know what you're about.

So I would have to say tweak the organic grav gun if possible so that it's hit cone is muuuuuuuuuch smaller and probably slower fire rate, and not able to pick up anything bigger than a black slasher. Probably the same for the crowbar with damage benefits from the Isaac perk.

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