Ive added the half life 2 guns to this server.
They are not all perfect, and too expensive atm(not implemented in the perks). So folk can filter out which ones that we can keep, and which ones we can drop from the server.
Bug bait: Primary fire throws the egg (and uses ammo) to lure specimen to walk up to a location or to attack each other. Alternative fire makes all specimen nearby attack you instead.
Crossbow: Pretty much alike KF crossbow, except this one can pin dead bodies to the wall.
Crowbar: Quite a strong rapid fire melee weapon.
Gravity gun: This one can push back (and deal minor damage) any weaker specimen and projectiles. While alternative fire can grab projectiles.
Organic Gravity gun: Same as above, but can instant kill most of the weaker specimen and alternative fire can in addition grab specimen aswell.
Fragmentation grenade: Slightly alike KF grenades where primary fire throws a grenade far distance and alternative fire rolls them near distance. It deals a little more damage than KF grenades and is resistant to Siren scream.
Combine Pulse Rifle: Heavy damage assault rifle where alternative firemode fires energy orbs which can obliterate specimen.
Rocket Propelled Grenade launcher: Fires rockets that home into your crosshair.
Submachine Gun: Rapid fire assault rifle where alternative fire fires heavy damage grenades.
Shotgun: A simple shotgun.
USP Match: A rather normal pistol.
Most of these weapons contains an on-HUD crosshair so they do not have iron sight support.